AI Insights · Timothy · April 2022
Top 5 Physics Puzzle Games in the US: Q1 2022 Performance
A look at the performance metrics of the top 5 physics puzzle games on a unified platform in the United States during Q1 2022, based on data from Sensor Tower.
In the first quarter of 2022, we observed notable trends in the performance of the top 5 physics puzzle games in the United States. Below, we detail the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Pull the Pin from Popcore GmbH saw its weekly revenue peak at around $5.1K in late January, before gradually declining to approximately $2.4K by the end of March. Downloads started strong, reaching 385K in the week of January 24, but saw a significant drop to around 149K by the end of the quarter. Weekly active users followed a similar pattern, starting at 825K in early January and tapering off to 498K by late March.
Angry Birds 2 by Rovio Entertainment maintained a robust revenue stream, peaking at $1.2M in early February and ending the quarter at around $1M. Downloads were relatively stable, fluctuating between 110K and 160K throughout the quarter. Active users showed some variability, peaking at 1.9M in late March.
Angry Birds Journey, also from Rovio Entertainment, experienced a significant rise in revenue, starting at $225K at the beginning of January and peaking at $526K in mid-February, before settling at around $382K by the end of March. Downloads saw an initial surge to 255K in mid-January but declined to 42K by the end of the quarter. Active users peaked at 327K in late January and gradually decreased to 193K by late March.
Draw Bridge - Puzzle Game from Eureka Studio Inc. did not generate any revenue during this period. Downloads started at 168K in late December but declined to approximately 37K by the end of March. Active users followed a similar trend, starting at 259K in early January and decreasing to 120K by the end of the quarter.
The Superhero League by Lion Studios had minimal revenue, peaking at $236 in mid-January. Downloads started at 146K in late December and dropped to around 62K by the end of March. Active users saw a decline from 494K in late December to 267K by the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.